Thursday, July 26, 2012

Progress!

After fighting with several incompatible and near-simultaneous critical updates to Windoze 7, Java, Firefox, AVG, and Flash for the last few days, I've finally beaten my computer into submission and am working again. Having completed countless CHKDSK/-F, disk defrags, system restores, uninstalled programs, and registry cleanings, the rules are almost finalized, all the graphics (save the cover) are complete, and two of the five scenarios depicting the boarding actions aboard the EPS Prometheus (no relation to the film) are finalized, with the other three undergoing some additional playtesting.  It's looking like the second week of August will see this game finalized and released.

in the meantime, another preview of one of the scenario map layouts - the engine room and close environs:


Monday, July 16, 2012

Another Preview

I thought I'd preview the map/tile layout for one of the scenarios in the upcoming boarding combat game. This scenario features attacking forces fighting their way from one of the target ship's landing bays into the small storage rooms just off the bay (left side of image), with the objective of 'liberating' a specific piece of cargo, then attempting to escape with said cargo. The defenders start in the pilot's briefing room and/or locker room (right side of image) and will do their utmost to box in the defenders and keep them from getting off the ship. One of the difficulties the attacker faces is that he doesn't know which storage room contains the correct cargo load he needs to liberate - never mind possibly getting caught in a crossfire trying to get back to their vessel.






All map tiles use 1" square spaces for movement/combat measurements (for a sense of scale, the four small storage rooms are 4"x4" tiles). While the game will include around 20 unique rooms and about a dozen corridor and elevator tiles, the game can easily be adapted to player-created maps or commercially available RPG starship deck plans for nearly infinite map and scenario variations.

Thursday, July 12, 2012

25% Off Sale and More!

As part of Wargame Vault's Summer Offensive Sale, all Legionnaire Games PDF titles are on sale for 25% off the normal rate through July 16th @10am EST! Check them out here:
http://www.wargamevault.com/wgv_summersale.php?manufacturers_id=3519&filters=0_0_0_44363#selectpub

Additionally, we have a new game in the pipeline. Something a little different, as this will be my first dedicated board game, depicting man-to-man combat in starship boarding actions. The game will include a couple dozen map tiles to allow for various map layouts, several scenarios, and rules for creating your own actions.

The rules are simple (I'd be surprised if the final text runs more than 10-12 pages), the action is fast and decisive, and the graphics (thanks to Claudio and PaperMakeiT's Shuffler map-building application) are stunning! Below is a (work-in-progress) low-res breaching pod tile from the game:


Look for a release announcement around the end of July or early August. :)