Monday, July 16, 2012

Another Preview

I thought I'd preview the map/tile layout for one of the scenarios in the upcoming boarding combat game. This scenario features attacking forces fighting their way from one of the target ship's landing bays into the small storage rooms just off the bay (left side of image), with the objective of 'liberating' a specific piece of cargo, then attempting to escape with said cargo. The defenders start in the pilot's briefing room and/or locker room (right side of image) and will do their utmost to box in the defenders and keep them from getting off the ship. One of the difficulties the attacker faces is that he doesn't know which storage room contains the correct cargo load he needs to liberate - never mind possibly getting caught in a crossfire trying to get back to their vessel.






All map tiles use 1" square spaces for movement/combat measurements (for a sense of scale, the four small storage rooms are 4"x4" tiles). While the game will include around 20 unique rooms and about a dozen corridor and elevator tiles, the game can easily be adapted to player-created maps or commercially available RPG starship deck plans for nearly infinite map and scenario variations.

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